University home page

Interaction Design Group

Department of Information Systems

 

Seminars

Next Seminar


We are in the process of planning the seminars for semester 2. If you would like to give a presentation, tutorial or conduct an appropriate activity that is relevant to our research group, please contact Florian 'Floyd' Mueller {muellerf} AT pgrad.unimelb.edu.au.





Schedule for Semester 1, 2009

Week Date Presenter Abstract
-- 20 Feb Ruud Knieriem
Preliminary Results from an iFish Research Study

In recent years, more and more research in the field of Human Computer Interaction is focused on the user experience. Joy of use, flow and visual aesthetics are concepts getting attention, and are coming together into the concept of engagement. Based on earlier research of Jon Pearce a research study was set up on engagement with online interactions.
Longer Abstract »

In recent years, more and more research in the field of Human Computer Interaction is focused on the user experience. Joy of use, flow and visual aesthetics are concepts getting attention, and are coming together into the concept of engagement. Based on earlier research of Jon Pearce a research study was set up on engagement with online interactions. Participants had to perform two tasks with a modification of the iFISH system. iFISH is a research tool for exploring interactivity, engagement and affect. The system presents a ranking of objects based on matching them to a set of values entered by a user. Two different ways of user input were researched, as well as two ways of presenting the output. Engagement was investigated by comparing users' actions and their answers to a post-questionnaire. In the seminar the preliminary results of the study will be presented.

Ruud Knieriem is a final year Information Science student from Utrecht University, The Netherlands, who has worked on his master thesis at the Department of Information Systems, with supervisors Jon Pearce and Gregor Kennedy.
« Short Abstract

-- 27 Feb Tuck Leong
PhD Completion Seminar: Understanding Serendipity as a UX

Tuck will present highlights of his PhD research which establishes an understanding of the User Experience of Serendipity. He also hopes to reflect upon his own PhD journey and more importantly, the PhD experience.
Longer Abstract »

Tuck will present highlights of his PhD research which establishes an understanding of the User Experience of Serendipity. He also hopes to reflect upon his own PhD journey and more importantly, the PhD experience.

Serendipity is a personally meaningful experience arising from chance encounters. While people do encounter serendipity in their everyday lives (albeit not all the time), serendipity can also arise as a user-experience through people's use of interactive technologies such as when listening to their digital music in the shuffle mode.

So what is this brand of shuffle-led serendipity? How does serendipity arise from not choosing your own songs but instead having it randomly (chosen and) presented to you by a music player? Does the practice of music listening as well as the technology involved in shuffle listening in fact nudge people towards serendipitous encounters? And does it work for other digital content besides music, say, photographs? To find out the answers as well as hear Tuck's (hopefully more interesting) reflections into his (seemingly) long, solitary and occasionally serendipitous PhD journey, he would like to see you at the seminar.

Tuck Leong is a PhD candidate with the Interaction Design Group, Department of Information Systems, University of Melbourne.
« Short Abstract

01 06 Mar William Odom
Sustainable Interactions: Through Design, In Design

Broadly construed, interaction design is the art of facilitating meaningful connections between humans and digital artefacts and systems. While the field of interaction design continues to lead to advances in producing more usable and enjoyable interactive devices, the consequential ecological impact — in terms of resource consumption and accelerated rates of obsolescence contributing to disposal of toxic materials — represents a growing area of concern.
Longer Abstract »

Broadly construed, interaction design is the art of facilitating meaningful connections between humans and digital artefacts and systems. While the field of interaction design continues to lead to advances in producing more usable and enjoyable interactive devices, the consequential ecological impact — in terms of resource consumption and accelerated rates of obsolescence contributing to disposal of toxic materials — represents a growing area of concern. In this talk I will discuss approaches to sustainability in the context of interaction design in two broad senses: (i) through design — how interactive products and systems can be used to promote more sustainable behaviors and (ii) in design — how sustainability can be used as a critical lens in the design of interactive products themselves.

This talk will largely be based on a paper to be delivered at CHI 2009 in April. Additionally, key examples from past work of the Sustainable Interaction Design Research Group at Indiana University as well as my ongoing research as a Fulbright Scholar at Griffith University will be used to illustrate both approaches with an eye toward future design and research opportunities.

William Odom is currently a visiting Fulbright Scholar in the design department at the Griffith University Queensland College of Art. In 2008, he completed a Masters degree in Interaction Design at Indiana University, where he worked on several projects in the Sustainable Interaction Design Research Group. He has published and presented this research at several international venues related to human-computer interaction design. In September 2009, he will begin doctoral studies in the Human-Computer Interaction Institute and School of Design at Carnegie-Melon University. More information on Will Odom is available at www.willodom.com.
« Short Abstract

02 13 Mar Catherine Howell
Designing Spaces For Learning: An Emerging Research Agenda

This talk argues that the design of learning spaces is an area of compelling interest to HCI. The built fabric of Australian universities is ageing; while the technology infrastructure required to meet next-generation teaching and learning needs is frequently under-funded or absent. At a time when the Australian tertiary student population is growing and diversifying, it is essential that HCI develops a research agenda capable of meeting these important challenges.
Longer Abstract »

This talk argues that the design of learning spaces is an area of compelling interest to HCI. The built fabric of Australian universities is ageing; while the technology infrastructure required to meet next-generation teaching and learning needs is frequently under-funded or absent. At a time when the Australian tertiary student population is growing and diversifying, it is essential that HCI develops a research agenda capable of meeting these important challenges.

The present reality is that key aspects of the contemporary educational built environment are failing to meet our students' needs. Complex problems are involved, and it is interesting to note that some of the most compelling research in this area is currently emerging, not from architecture and design, but from fields like sports medicine, paediatrics, ergonomics, and engineering. HCI should be a prominent voice in this interdisciplinary discourse and debate. One starting point for this agenda comes from recent work at the University of Cambridge on students' use of spaces and technologies for learning. In the UK context, we found that informal and non-institutional, or "semi-institutional", spaces were increasingly important to students, but that the design of such spaces frequently failed to address students' preferred learning behaviours and work patterns. We now have an opportunity to pursue these questions further in the context of the Spaces for Knowledge Generation Project (http://www.skgproject.com/). SKG is a $220K ALTC partnership project between La Trobe University as lead institution, Charles Sturt University, Apple and Kneeler Design Architects. The project aims to inform, guide and support the development of next-generation learning and teaching spaces and practices, and to provide a model for designing student learning environments that is future-focused and sustainable for the medium term.

Catherine Howell is Educational Designer in the Faculty of Humanities and Social Sciences at La Trobe University. She is an experienced user researcher and e-learning evaluator, and has a special interest in qualitative research methods. Catherine is currently involved in several institutional research and development projects relating to teaching and learning, including the Enquiry Based Learning Project, for which she acts as Evaluator. Her PhD at the University of Cambridge (2005) investigated the impact of colonial spaces and places on the European cultural imaginary.

Presentation Slides


« Short Abstract

03 20 Mar John Murphy, Wally Smith & Jon Pearce
SmartGardenWatering - Building An Online Community to Encourage Sustainable Water Use

SmartGardenWatering.org.au is a web application developed during 2008 to provide the public with advice about how much water to apply to their gardens. It presents the culmination of two years of horticultural research by Connellan, May and Denman at the University¹s Burnley campus. Our challenge was to present this work in an engaging and interactive manner that would allow gardeners to model their garden, explore the impact of various factors (location, soils, mulches, plant types, watering systems, etc.) and obtain an optimal monthly watering schedule. We have also incorporated a water tank modelling feature that simulates the performance of a water tank over a year.
Longer Abstract »

SmartGardenWatering.org.au is a web application developed during 2008 to provide the public with advice about how much water to apply to their gardens. It presents the culmination of two years of horticultural research by Connellan, May and Denman at the University¹s Burnley campus. Our challenge was to present this work in an engaging and interactive manner that would allow gardeners to model their garden, explore the impact of various factors (location, soils, mulches, plant types, watering systems, etc.) and obtain an optimal monthly watering schedule. We have also incorporated a water tank modelling feature that simulates the performance of a water tank over a year.

In this seminar we will present the results of this project. We will also present our plans for extending the project during 2009 to create a vibrant social network of gardeners modelling, sharing and comparing their gardens online. We will use the expertise of this seminar audience to react to ideas of how such a community might be established. For example, in what way might some of the following technologies be utilised to support a gardening community: FaceBook, Twitter, SMS, fora, Google maps, tagging, email, real-time meteorological data, and mobile apps?

Both of these projects are funded by the Smart Water Fund.

We look forward to an engaging discussion!

John Murphy is an HCI consultant who has a long history of research involvement with the Department of Information Systems, University of Melbourne. Jon Pearce and Wally Smith are both senior lecturers in the Department of Information Systems, University of Melbourne. Jon's research interests are in the areas of engagement and online learning. Wally's interests are in the design of socio-technical systems.
« Short Abstract

04 27 Mar Florian 'Floyd' Mueller
Design Influence on Social Play in Distributed Exertion Games

Exertion games – these are games that require intense physical effort – are believed to facilitate not only physical health, but also more social play than traditional computer games. Floyd has found through a qualitative analysis of "Table Tennis for Three" aspects of design that can facilitate such social play. The aim is to contribute to our understanding of how people play these games and of how we can support exertion and social play in future designs.
Longer Abstract »

Exertion games – these are games that require intense physical effort – are believed to facilitate not only physical health, but also more social play than traditional computer games. Floyd has found through a qualitative analysis of "Table Tennis for Three" aspects of design that can facilitate such social play. The aim is to contribute to our understanding of how people play these games and of how we can support exertion and social play in future designs.

Table Tennis for Three is an exertion game for three networked players that is played with a real bat, ball and table. Floyd has used video recordings and interviews of 42 players in order to understand how users experience social play in exertion games, and found aspects of awareness and uncertainty to be important factors that can aid in the design of future games.

This talk will largely be based on a paper to be delivered at CHI 2009 in April, which was short-listed as 'best paper'. Florian 'Floyd' Mueller is a PhD candidate with the Interaction Design Group, Department of Information Systems, University of Melbourne.
« Short Abstract

05 03 Apr Peter Francis
Designing Assistive Technologies for Autism Support: Putting the Cart before the Horse

The people who support someone with an autism spectrum disorder collectively possess knowledge and skills that, if harnessed, may enable the design of better and more cost-effective support technologies. The resource and time constraints of traditional design techniques, however, may limit the impact of this contribution. This presentation will describe a study of autism support and those who deliver that support. A participatory design methodology will be proposed and comments sought.
Longer Abstract »

The people who support someone with an autism spectrum disorder collectively possess knowledge and skills that, if harnessed, may enable the design of better and more cost-effective support technologies. The resource and time constraints of traditional design techniques, however, may limit the impact of this contribution. This presentation will describe a study of autism support and those who deliver that support. A participatory design methodology will be proposed and comments sought.

Peter Francis is a PhD candidate with the Interaction Design Group, Department of Information Systems, University of Melbourne. He is also a lecturer at the School of Management & Information Systems, Victoria University.

This seminar was cancelled due to the presenter's illness.
« Short Abstract

08 24 Apr Sandrine Balbo
The Deakin University Learning Repository

This presentation is based on a paper that will be presented at EDUCAUSE2009 (in Perth). It will highlight the main business requirements and describe Deakin University's solution to support a digital learning resource repository to be shared across faculties. The originality of the Deakin learning repository resides in the suite of learning resource collections supporting its various business objectives including the objective of managing intellectual property across all faculties of a multi-disciplinary educational institution.
Longer Abstract »

This presentation is based on a paper that will be presented at EDUCAUSE2009 (in Perth). It will highlight the main business requirements and describe Deakin University's solution to support a digital learning resource repository to be shared across faculties. The originality of the Deakin learning repository resides in the suite of learning resource collections supporting its various business objectives including the objective of managing intellectual property across all faculties of a multi-disciplinary educational institution.

Since finishing her PhD in Computer Science in 1994, at the University of Grenoble (France), Sandrine worked as a lecturer for both Bond (Gold Coast) and Melbourne Universities, as a research scientist for CSIRO (Sydney) and as an information architect for Modem Media (London), an online advertising company. She is now a business analyst for Deakin University, within their Knowledge Media Division (http://deakin.edu.au/kmd/). Her interests cover requirements gathering, usability engineering and task modelling. Sandrine is actively involved in the HCI community. She is a reviewer for many international conferences; and in Australia, she is the OZCHI (http://ozchi.org) liaison of CHISIG (htpp://chisig.org), the Australian HCI professional society.
« Short Abstract

Connor Graham
Photo Practices and Family Values in Chinese Households

This talk considers studies of photography by five families in Sichuan, China, focusing on sharing and display. I plan to make the argument that practices around photographs in Chinese families reflect deeper values that are worked through in the course of family life. I will present evidence in the form of three examples to support this argument: (1) photo sharing as reflecting moral behaviour; (2) the propensity to focus on subjects such as flowers, and trees and landscapes as reflecting the belief of balance in Nature; (3) the use of photo collections as reflecting notions of ancestral worship and filial piety. At the end of the talk, I argue for: (1) the need to include values in any consideration of photo practices; (2) the importance of considering and tracing how different values are embedded in everyday technologies.
Longer Abstract »

This talk considers studies of photography by five families in Sichuan, China, focusing on sharing and display. I plan to make the argument that practices around photographs in Chinese families reflect deeper values that are worked through in the course of family life. I will present evidence in the form of three examples to support this argument: (1) photo sharing as reflecting moral behaviour; (2) the propensity to focus on subjects such as flowers, and trees and landscapes as reflecting the belief of balance in Nature; (3) the use of photo collections as reflecting notions of ancestral worship and filial piety. At the end of the talk, I argue for: (1) the need to include values in any consideration of photo practices; (2) the importance of considering and tracing how different values are embedded in everyday technologies.

Connor Graham is an Independent Researcher with interests in Studies of Everyday Life, Workplace Studies, Human-Computer Interaction and Computer Supported Cooperative Work. He has just passed his PhD conducted through the Interaction Design Group at the University of Melbourne.
« Short Abstract

09 01 May John Fitzgerald This seminar is cancelled.
10 08 May Stelarc
The Cadaver, the Comatose & the Chimera

We are living in an age of excess and indifference, of prosthetic augmentation and extended operational systems. The dead, the near dead, the undead and the yet to be born are existing simultaneously. This is the age of the cadaver, the comatose and the chimera.
Longer Abstract »

We are living in an age of excess and indifference, of prosthetic augmentation and extended operational systems. The dead, the near dead, the undead and the yet to be born are existing simultaneously. This is the age of the cadaver, the comatose and the chimera. The cadaver can now be preserved indefinitely with plastination. The comatose body can be sustained on a life-support system. Cryogenically suspended bodies await possible reanimation. Chimera is the body that performs with mixed realities. A biological body, augmented with technology and telematically performing with virtual systems. The chimera is an alternate embodiment.

This is an age of organs without bodies, of organs awaiting bodies. There is now a proliferation of organs. A proliferation of biocompatible components in both substance and scale that allows technology to be attached and implanted into the body. Organs are extracted and exchanged. Organs are engineered and inserted. Blood flowing in my body might tomorrow be circulating in your body. Ova are fertilized in-vitro with sperm that has been unfrozen. The face of the donor becomes a third face on the recipient. The body acts with indifference. Indifference as opposed to expectation. An indifference that allows something to occur, that allows an unfolding - in its own time and with its own rhythm. An indifference that allows suspending a body with hooks, inserting a sculpture inside the body and surgically constructing an ear on an arm. This presentation examines alternate anatomical architectures using mechanical, virtual, biotech and surgical augmentation and exploration of the body. It exposes the obsolescence, the absence and the emptiness of the body.

Note that this seminar will not be held at the IDEA LAB. Instead, it will be held at the Law Building, Lecture Theatre G08, University Square, 185 Pelham Street, Carlton 3053.

Stelarc is a performance artist who has performed with a third hand, a virtual arm, a 6-legged walking robot and is presently surgically constructing and stem cell growing an ear on his arm.
« Short Abstract

11 15 May Bert Bongers
Interactivation: Models, Approaches and Frameworks

Through interactivation we can open up technology. It is about an e-cological approach which support and structure the research and design processes aiming to develop new ways of rich and multimodal interactions. This talk concentrates on the structured and modular approach to the design of physical interfaces, illustrated with recent research projects.
Longer Abstract »

Through interactivation we can open up technology. It is about an e-cological approach which support and structure the research and design processes aiming to develop new ways of rich and multimodal interactions. This talk concentrates on the structured and modular approach to the design of physical interfaces, illustrated with recent research projects.

Bert Bongers (The Netherlands, 1964) has a mixed background in technology, human sciences (MSc Erg. UCL London), and the arts, in a mixture of education and practice. In his PhD thesis (VU Amsterdam) he combines insights and experiences gained from musical instrument design, interactive architecture, video performances, and interface development for multimedia systems to establish frameworks and an ecological approach to the design for the interaction between people and technology. He has set up new media labs in Amsterdam, Barcelona and Maastricht, lectured in workshops and newly developed courses on interaction at various universities and schools. He has published two books, several book chapters, papers in academic journals and conferences. He developed an instrument for live audiovisual performance, and creates interactive video installations. Since May 2007 he is an Associate Professor at UTS, where he set up the Interactivation Studio as a laboratory with a flexible infrastructure to support many activities in design and research in interactivating objects and spaces.
« Short Abstract

12 22 May Steve Howard, Frank Vetere, Martin Gibbs, Sonja Pedell, Mitchell Harrop
A Panel on Building Community

This seminar will feature a panel on 'building community'. The panel will involve speakers from various stages of their research career, and who are presently in different roles. The speakers will share their reflections on the issues surrounding mutual responsibilities in a research group, such as mentoring and maintaining a research community.

13 29 May Inger Mewburn
PhD Completion Seminar: The Silent Language of Designing Gesture, Talk and Representation at Work in the Architectural Design Studio

Gesture can be thought of as a knowledge practice that helps to bind professional communities together. This project was concerned with the gesture practice of architects, specifically gestures that occur during collaborative design practice in educational settings.
Longer Abstract »

Gesture can be thought of as a knowledge practice that helps to bind professional communities together. This project was concerned with the gesture practice of architects, specifically gestures that occur during collaborative design practice in educational settings. The location of the study was the design studio, where experienced architects work with students on design propositions. What is interesting about the design studio is a heavy reliance on things - drawings, models and computer screens - which need to be understood as an integral part of the gesture work that is being done. This two year field study looked for patterns of gesture behaviour and the knowing manipulation of things when architecture students and teachers engaged in what might be called 'design story telling'. It is hoped that this knowledge will help form the basis for a better accommodation of gesture in online and blended learning contexts for architecture education and, potentially, other design practices.

Inger Mewburn graduated as an architect in the early 1990s and worked in practice for about a decade before becoming an architectural design teacher. She has just completed her PhD at the University of Melbourne and currently works as a research fellow at RMIT University. Her interactive digital art work has appeared in magazines and exhibitions around the world including Melbourne, the UK, France, Greece, Austria, China and the USA.
« Short Abstract


Schedule for Semester 2, 2009

We are still in the process of planning the seminars for semester 2. If you would like to give a presentation, tutorial or conduct an appropriate activity that is relevant to our research group, please contact Florian 'Floyd' Mueller {muellerf} AT pgrad.unimelb.edu.au.

About Interaction Design Group Seminars

Interaction Design Group seminars are primarily an opportunity for research students to present their work in an informal, intimate and supportive environment. The folk listed above have agreed to take responsibility for that week and they are free to determine its format. Conventional seminars, tutorials on things of interest to the group, hosting an invited speaker, directing a reading group and other activities are all appropriate...and all are welcome!

If you'd like to be added to the seminar mailing list, email Daryl Ku {s.ku} AT pgrad.unimelb.edu.au. If you are interested in giving a presentation, please contact Florian 'Floyd' Mueller {muellerf} AT pgrad.unimelb.edu.au.

Past Seminars

2004, Semester 2 | 2005, Semester 1 | 2005, Semester 2 | 2006, Semester 1 | 2006, Semester 2 | 2007, Semester 1 | 2007, Semester 2 | 2008, Semester 1 | 2008, Semester 2

Disclaimer about Audio Recordings

All audio recordings are made available for academic purpose only. The content of the recording doesn't reflect the views of the University of Melbourne. Copyright of the recordings remains with the presenter.

disclaimer & copyright    privacy
compliance : XHTML 1.0 | CSS 2.0
The University of Melbourne ABN: 84 002 705 224
CRICOS provider number: 00116k